Version: 2021.2
LanguageEnglish
  • C#

Input.acceleration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector3 acceleration;

Description

Last measured linear acceleration of a device in three-dimensional space. (Read Only)

using UnityEngine;

public class Example : MonoBehaviour { // Move object using accelerometer float speed = 10.0f;

void Update() { Vector3 dir = Vector3.zero;

// we assume that device is held parallel to the ground // and Home button is in the right hand

// remap device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane // 2) rotated 90 degrees around Y axis dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x;

// clamp acceleration vector to unit sphere if (dir.sqrMagnitude > 1) dir.Normalize();

// Make it move 10 meters per second instead of 10 meters per frame... dir *= Time.deltaTime;

// Move object transform.Translate(dir * speed); } }