Version: 2021.2
LanguageEnglish
  • C#

Handles.DrawAAPolyLine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawAAPolyLine(params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, int actualNumberOfPoints, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, float width, params Vector3[] points);

Parameters

lineTex The AA texture used for rendering.
width The width of the line.
points List of points to build the line from.

Description

Draw anti-aliased line specified with point array and width.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.


Anti-Aliased line in the Scene View.