Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseWhen rays encounter this geometry, the geometry acts as though no any hit shader is present. The geometry is considered opaque.
It is recommended that apps use this flag liberally, as it can enable important ray-processing optimizations.