Version: 2021.2
LanguageEnglish
  • C#

EditorUtility.ClearDirty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ClearDirty(Object target);

Description

Clear target's dirty flag.

Unity uses the dirty flag to find changed assets that must be saved to disk. Clear the dirty flag if you make changes to an asset that don't need to be saved, such as temporary changes that you subsequently revert.