Version: 2021.2
LanguageEnglish
  • C#

CustomRenderTextureManager.textureUnloaded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity raises this event when it unloads a CustomRenderTexture.

Use this event to keep track of CustomRenderTexture unloading. This is useful if you are writing your own CustomRenderTexture update loop.

See Also: Rendering.GraphicsSettings.disableBuiltinCustomRenderTextures.