Version: 2021.2
LanguageEnglish
  • C#

ContactFilter2D.maxDepth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float maxDepth;

Description

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.

This is only used if useDepth is true. If the maxDepth is set to -Mathf.Infinity or Mathf.Infinity then the highest possible depth is used.

See Also: Transform.