Version: 2021.2
LanguageEnglish
  • C#

CameraEditorUtils.TryGetFrustum

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool TryGetFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect);

Parameters

camera Camera to use.
near The corners of the near plane. (A minimum size of 4 elements is required.)
far The corners of the far plane. (A minimum size of 4 elements is required.)
frustumAspect The aspect ratio of the frustrum.

Returns

bool Whether the frustrum was calculated.

Description

Calculate the frustrum corners.

Corners are calculated in this order: left bottom, left top, right top, right bottom.