Version: 2021.2
LanguageEnglish
  • C#

Camera.RenderRequestMode.Occlusion

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

The render request returns the material ambient occlusion buffer.

Outputs a buffer that maps the ambient occlusion value of the material to a grayscale RGB value at each pixel. Alpha is undefined. The buffer will be generated from the camera used in the request.