Version: 2021.2
LanguageEnglish
  • C#

AnimatorState.AddExitTransition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Animations.AnimatorStateTransition AddExitTransition();

Declaration

public Animations.AnimatorStateTransition AddExitTransition(bool defaultExitTime);

Parameters

defaultExitTime If true, the exit time will be the equivalent of 0.25 second.

Returns

AnimatorStateTransition The AnimatorStateTransition that was added.

Description

Utility function to add an outgoing transition to the exit of the state's parent state machine.

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.