Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closechannel | The channel to receive the impulse. |
amplitude | The normalized (0.0 to 1.0) amplitude value of the haptic impulse to play on the device. |
duration | The duration in seconds that the haptic impulse will play. Only supported on Oculus. |
bool Returns true if successful. Returns false otherwise.
Sends a haptic impulse to a device.
Sends an impulse (amplitude and frequency) to a device.
Note: Not all devices support all parameters (OpenVR currently only supports amplitude). To determine whether impulse haptics are supported, call the TryGetHapticCapabilities method and inspect the supportsImpulse property.