Version: 2021.1
LanguageEnglish
  • C#

Eyes.TryGetFixationPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool TryGetFixationPoint(out Vector3 fixationPoint);

Parameters

fixationPoint A Vector3 struct that is filled in with the fixation position.

Returns

bool true if eyes can be queried for the fixation point; otherwise false.

Description

Gets the point represents the convergence of the line of sight for both eyes.