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Closeusing UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { Vector2 v2 = new Vector2(1, 2); Debug.Log("Vector2 is: " + v2);
// convert v2 to v3 Vector3 v3 = v2; Debug.Log("Vector3 is: " + v3);
// convert v3 to new Vector3 Debug.Log("Set v3 to (3, 4, 5)"); v3 = new Vector3(3, 4, 5);
// convert v3 to v2 v2 = v3; Debug.Log("Vector2 is: " + v2); } }