This version of Unity is unsupported.

VFXEventAttribute.SetMatrix4x4

Declaration

public void SetMatrix4x4(int nameID, Matrix4x4 v);

Declaration

public void SetMatrix4x4(string name, Matrix4x4 v);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
v The new Matrix4x4 value.

Description

Use this method to set the value of a Matrix4x4 with the name you pass in.