Version: 2021.1
LanguageEnglish
  • C#

ProfilerRecorder.GetSample

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Unity.Profiling.ProfilerRecorderSample GetSample(int index);

Description

Gets sample data.

Use to obtain sample data.

using Unity.Profiling;
using UnityEngine;

public class FrameTimeScript : MonoBehaviour { ProfilerRecorder frameTimeRecorder;

void OnEnable() { frameTimeRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "Main Thread", 30); }

void OnDisable() { frameTimeRecorder.Dispose(); }

double CalculateAverageFromSampleValuesPerFrame(ProfilerRecorder r) { int count = r.Count; double acc = 0; for (var i = 0; i < count; ++i) { acc += r.GetSample(i).Value; } return count > 0 ? acc / count : 0; }

void OnGUI() { GUI.TextArea(new Rect(10, 30, 350, 20), $"Frame time: {CalculateAverageFromSampleValuesPerFrame(frameTimeRecorder) * 1e-6:0.00}ms"); } }