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CloseGets current value of the Profiler metric.
Use to obtain immediate profiler counter value or marker timing. If the current value is the only data you are interested in, there is no need to start ProfilerRecorder or allocate sample storage. In this case use 0 as a capacity parameter when creating ProfilerRecorder.
using UnityEngine; using Unity.Profiling;
public class Example { public static void LogCurrentSystemMemoryUsage() { var systemMemoryRecorder = new ProfilerRecorder(ProfilerCategory.Memory, "System Used Memory", 0); Debug.Log("System Used Memory (bytes): " + systemMemoryRecorder.CurrentValue); } }