Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closedestination | Destination memory pointer. |
source | Source memory pointer. |
size | Size. |
Copy memory.
When the source and destination arrays are overlapping the result is not guaranteed to be correct and UnsafeUtility.MemMove should be used instead.