Version: 2021.1
LanguageEnglish
  • C#
Method group is Obsolete

TextureImporterSettings.cubemapConvolutionExponent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Not used anymore. The right values are automatically picked by the importer. public float cubemapConvolutionExponent;

Description

Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.