Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closematerial | Target Material. |
pass | Index of the target Shader pass. |
forceSync | Forces the script execution to wait until the compilation has finished. Optional. |
Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.
See Also: :ref::IsPassCompiled, allowAsyncCompilation, anythingCompiling, SetAsyncCompilation, RestoreAsyncCompilation.