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Shader.GetGlobalVectorArray

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Declaration

public static Vector4[] GetGlobalVectorArray(string name);

Declaration

public static Vector4[] GetGlobalVectorArray(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


Declaration

public static void GetGlobalVectorArray(string name, List<Vector4> values);

Declaration

public static void GetGlobalVectorArray(int nameID, List<Vector4> values);

Parameters

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.