This version of Unity is unsupported.

Shader.GetGlobalFloatArray

Switch to Manual

Declaration

public static float[] GetGlobalFloatArray(string name);

Declaration

public static float[] GetGlobalFloatArray(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets a global float array for all shaders previously set using SetGlobalFloatArray.


Declaration

public static void GetGlobalFloatArray(string name, List<float> values);

Declaration

public static void GetGlobalFloatArray(int nameID, List<float> values);

Parameters

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.