Version: 2021.1
LanguageEnglish
  • C#

ISelectorEngine.SelectObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SelectObject(SearchService.ISearchContext context, Action<Object,bool> onObjectSelectorClosed, Action<Object> onObjectSelectedUpdated);

Parameters

context The search context.
onObjectSelectorClosed Callback to call when the selector window is closed. The callback takes two arguments. The first argument is the selected object, or null for none. The second is a boolean that indicates whether the operation was cancelled or not.
onObjectSelectedUpdated Callback to call when the selection in the window changes. This callback takes one argument: the selected object, or null for none.

Returns

bool True if the search engine handles the object select operation, false otherwise. If false is returned, the default object selector is used instead.

Description

This function is called when a window must be opened to perform a search and select operation.

If the function returns false, the default selector is used instead.