Version: 2021.1
LanguageEnglish
  • C#

SceneVisibilityManager.IsHidden

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool IsHidden(GameObject gameObject, bool includeDescendants);

Parameters

gameObject GameObject to check.
includeDescendants Specify true to check the GameObject and all its descendants. Set to false to check the GameObject.

Returns

bool When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.

Description

Checks the hidden state of a GameObject and, optionally, its descendants.

When includeDescendants is true, this method returns true when the GameObject and all its descendants are hidden. When includeDescendants is false, this method returns true when the GameObject is hidden.