This version of Unity is unsupported.

CommandBuffer.SetRayTracingFloatParam

Declaration

public void SetRayTracingFloatParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, float val);

Declaration

public void SetRayTracingFloatParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, float val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a float parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalFloat or Shader.SetGlobalFloat must be used.