This version of Unity is unsupported.

CommandBuffer.SetRayTracingAccelerationStructure

Declaration

public void SetRayTracingAccelerationStructure(Experimental.Rendering.RayTracingShader rayTracingShader, string name, Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure);

Declaration

public void SetRayTracingAccelerationStructure(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure);

Parameters

rayTracingShader The RayTracingShader to set parameter for.
name Name of the RayTracingAccelerationStructure in shader coder.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
rayTracingAccelerationStructure The RayTracingAccelerationStructure to be used.

Description

Adds a command to set the RayTracingAccelerationStructure to be used with the RayTracingShader.

The RayTracingAccelerationStructure specified as argument is visible globally in all ray tracing shader types (e.g. closesthit, anyhit, miss, etc.).