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ClosenameID | The name ID of the constant buffer retrieved by Shader.PropertyToID. |
name | The name of the constant buffer to override. |
buffer | The buffer to bind. |
offset | Offset from the start of the buffer in bytes. |
size | Size in bytes of the area to bind. |
Add a command to bind a global constant buffer.
See Shader.SetGlobalConstantBuffer for usage.