Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closerenderer | Renderer to draw. |
material | Material to use. |
submeshIndex | Which subset of the mesh to render. |
shaderPass | Which pass of the shader to use (default is -1, which renders all passes). |
Add a "draw renderer" command.
See Also: DrawMesh.