Version: 2021.1
LanguageEnglish
  • C#

ReflectionProbe.BlendCubemap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target);

Parameters

src Cubemap to blend from.
dst Cubemap to blend to.
blend Blend weight.
target RenderTexture which will hold the result of the blend.

Returns

bool Returns trues if cubemaps were blended, false otherwise.

Description

Utility method to blend 2 cubemaps into a target render texture.