Version: 2021.1
LanguageEnglish
  • C#

ReflectionProbe.blendDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float blendDistance;

Description

Distance around probe used for blending (used in deferred probes).

When using deferred shading, reflection probes are rendered per-pixel (instead of one or two probes affecting whole object). Blend distance controls how probes blend with each other; essentially it's the size of the probe blend area. Default blend distance is 1.0.