Which object layers are ignored by the projector.
See layer mask.
By default this is zero - i.e. no layers are ignored. Each set bit
in ignoreLayers
will make this layer not affected by the projector.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); // Make the projector ignore Default (0) layer proj.ignoreLayers = (1 << 0); } }
See Also: projector component, Layers.