Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Use DXGI Flip Model Swapchain for D3D11
Flip model ensures the best performance. Disable this to fallback to Windows 7-style BitBlt model. This setting affects only D3D11 graphics API on Windows 8.1 or greater.
Note that even if the flip model is enabled, the BitBlt model will be used in exclusive fullscreen mode to reduce input latency.
See https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/dxgi-flip-model for more information.