Version: 2021.1
LanguageEnglish
  • C#

Mesh.GetUVs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void GetUVs(int channel, List<Vector2> uvs);

Declaration

public void GetUVs(int channel, List<Vector3> uvs);

Declaration

public void GetUVs(int channel, List<Vector4> uvs);

Parameters

channel The UV channel, in [0..7] range. Indices start at 0, which corresponds to uv. Note that 1 corresponds to uv2.
uvs A list of UVs to populate.

Description

Gets the UVs of the Mesh.

Gets the Mesh UVs (texture coordinates) as a List of either Vector2, Vector3, or Vector4.

See Also: uv, SetUVs, AcquireReadOnlyMeshData.