Version: 2021.1
LanguageEnglish
  • C#

Material.GetPassName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public string GetPassName(int pass);

Description

Returns the name of the shader pass at index pass.

Returns the name of the shader pass at index pass. It will return an empty string if the pass does not exist.

See Also: FindPass.