Version: 2021.1
LanguageEnglish
  • C#

Material.mainTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Texture mainTexture;

Description

The main texture.

By default, Unity considers a texture with the property name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture. When the main texture is set using the [MainTexture] attribute, it is not visible in the Game view when you use the texture streaming debugging view mode or a custom debug tool.

This is the same as calling Material.GetTexture or Material.SetTexture with the property name of the main texture as a parameter.

See Also: SetTexture, GetTexture, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.

// Change main texture each changeInterval/
// seconds from the texture array defined in the inspector.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

void Update() { if (textures.Length == 0) return;

int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }