Version: 2021.1
LanguageEnglish
  • C#

LightmapParameters.limitLightmapCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool limitLightmapCount;

Description

If enabled, objects sharing the same lightmap parameters will be packed into LightmapParameters.maxLightmapCount lightmaps.

This setting can be used to limit the number of generated lightmaps. This is achieved by iteratively scaling down the UV layouts until they fit into the specified number of allowed lightmaps.