Version: 2021.1
LanguageEnglish
  • C#

Light.renderingLayerMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int renderingLayerMask;

Description

Determines which rendering LayerMask this Light affects.

When using a Scriptable Render Pipeline, you can specify an additional rendering-specific LayerMask. During shadow passes, this filters Renderers based on the Light and the Renderers rendering LayerMask.