Version: 2021.1
LanguageEnglish
  • C#

JointAngularLimitHandle.zMin

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float zMin;

Description

Returns or specifies the minimum angular motion about the z-axis.

The value returned by this property depends on the current value of the zMotion property. If it is ConfigurableJointMotion.Locked, then it will always return 0. If it is ConfigurableJointMotion.Free, then it will always return the lower limit of zRange. If it is ConfigurableJointMotion.Limited, then it will be clamped between the lower limit of zRange and the current value of zMax.

See Also: zMax, zMotion, zRange.