Version: 2021.1
LanguageEnglish
  • C#

HumanPoseHandler.SetInternalHumanPose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetInternalHumanPose(ref HumanPose humanPose);

Parameters

humanPose The human pose to set. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid. This is relative to the humanoid root transform and it is normalized: the local position is divided by avatar human scale.

Description

Stores the specified human pose as the internal human pose inside the human pose handler.

If the human pose handler is not bound to a transform hierarchy representing a humanoid in the scene, the humanoids's root transform is considered to be the identity transform.