This version of Unity is unsupported.

Handles.DrawAAPolyLine

Declaration

public static void DrawAAPolyLine(params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, int actualNumberOfPoints, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, float width, params Vector3[] points);

Parameters

lineTex The AA texture used for rendering.
width The width of the line.
points List of points to build the line from.

Description

Draw anti-aliased line specified with point array and width.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.


Anti-Aliased line in the Scene View.