Version: 2021.1
LanguageEnglish
  • C#

FontRenderingMode.OSDefault

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time.

This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences.