Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain
a character, only Event.keyCode.
See Also: Event.keyCode.
using UnityEngine;
public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } } }