This version of Unity is unsupported.

Editor.HasFrameBounds()

Description

Validates whether custom bounds can be calculated for this editor.

Use this to validate if Editor.OnGetFrameBounds should be called for this window.

using UnityEngine;
using UnityEditor;

// This example traverses all bones in the hierarchy and calculates bounds for the entire object public class GameObjectEditorWindow: Editor { private bool HasFrameBounds() { // the result of this function depends on implementation // it will most likely be used to evaluate whether bounds // can exist for the targets of this Editor Window return Selection.objects.Length > 0; }

public Bounds OnGetFrameBounds() { Transform bone = Selection.activeTransform; Bounds bounds = new Bounds(bone.position, new Vector3(0, 0, 0)); foreach (Transform child in bone) bounds.Encapsulate(child.position);

if (bone.parent) bounds.Encapsulate(bone.parent.position);

return bounds; } }