Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closecolors | An array of pixel colors in low precision (8 bits/channel) format. |
face | Cubemap face to set pixels for. |
arrayElement | Array element index to set pixels for. |
miplevel | Mipmap level to set pixels for. |
Set pixel colors for a single array slice/face.
This function takes a color array and changes the pixel colors of the whole
mip level of a single cubemap face. Call Apply to actually upload the changed
pixels to the graphics card.
See Also: SetPixels, SetPixelData, GetPixels32, Texture2D.SetPixels32, Graphics.CopyTexture.