Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closecount | Number of elements in the buffer. |
stride | Size of one element in the buffer. Has to match size of buffer type in the shader. See Compute Shaders for cross-platform compatibility information. |
type | Type of the buffer, default is ComputeBufferType.Default (structured buffer). |
Create a Compute Buffer.
Use Release to release the buffer when no longer needed.
See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.