Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { GetComponent<Cloth>().bendingStiffness = 1; } }