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CloseVolume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Mixes both Echo generated sound and the original audio source // if you set the wetMix to 0 you will not have Echo sounds.
void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0f; GetComponent<AudioEchoFilter>().dryMix = 1.0f; } }