Version: 2021.1
LanguageEnglish
  • C#

AudioMixer.SetFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SetFloat(string name, float value);

Parameters

name Name of exposed parameter.
value New value of exposed parameter.

Returns

bool Returns false if the exposed parameter was not found or snapshots are currently being edited.

Description

Sets the value of the exposed parameter specified. When a parameter is exposed, it is not controlled by mixer snapshots and can therefore only be changed via this function.