Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
List of file name extensions (not including the leading period character) that the scripted importer can handle in addition to the default file name extension(s).
You can change which importer to use for an asset by (a) selecting the importer from the Importer drop-down menu in the AssetImporter Inspector; or (b) via scripting with the AssetDatabaseExperimental.SetImporterOverride method.