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Process the 'Apply' and 'Revert' buttons.
This is called by ApplyRevertGUI to place and handle the 'Apply' and 'Revert' buttons.
using UnityEngine; using UnityEditor; using UnityEditor.AssetImporters;
public class ExampleScript : ScriptedImporterEditor { public override void OnInspectorGUI() { serializedObject.Update();
// Draw custom GUI
serializedObject.ApplyModifiedProperties(); ApplyRevertGUI(); }
private bool CanApply() { // Add custom checks that make sure the Importer is in a valid state to be applied. return false; }
protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { RevertButton(); using (new EditorGUI.DisabledScope(!CanApply())) { return ApplyButton(); } } } }