Version: 2021.1
LanguageEnglish
  • C#

AssetDatabase.SaveAssetIfDirty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SaveAssetIfDirty(Object obj);

Declaration

public static void SaveAssetIfDirty(GUID guid);

Parameters

obj The asset object to be saved, if dirty.
guid The guid of the asset to be saved, if dirty.

Description

Writes all unsaved changes to the specified asset to disk.

This function is similar to SaveAssets, and likewise should not be called during serialization.

It does not invoke AssetModificationProcessor.OnWillSaveAssets, as the asset is directly specified.