This version of Unity is unsupported.

Animator.SetTarget

Switch to Manual

Declaration

public void SetTarget(AvatarTarget targetIndex, float targetNormalizedTime);

Parameters

targetIndex The avatar body part that is queried.
targetNormalizedTime The current state Time that is queried.

Description

Sets an AvatarTarget and a targetNormalizedTime for the current state.

Once the frame is evaluated, use Animator.targetPosition and Animator.targetRotation to query the position and rotation.